An essential guide for teaching and learning computational art and design: exercises
assignments interviews and more than 170 illustrations of creative work. This book is an
essential resource for art educators and practitioners who want to explore code as a creative
medium and serves as a guide for computer scientists transitioning from STEM to STEAM in their
syllabi or practice. It provides a collection of classic creative coding prompts and
assignments accompanied by annotated examples of both classic and contemporary projects and
more than 170 illustrations of creative work and features a set of interviews with leading
educators. Picking up where standard programming guides leave off the authors highlight
alternative programming pedagogies suitable for the art- and design-oriented classroom
including teaching approaches resources and community support structures.