Arcade Game Typography presents readers with a fascinating new world of typography - the pixel
typeface. Video game designers of the 70s 80s and 90s faced colour and resolution limitations
that stimulated incredible creativity: with letters having to exist in an 8x8 square grid
artists found ways to create expressive and elegant character sets within a tiny canvas.
Featuring pixel typefaces carefully selected from the first decades of arcade video games
Arcade Game Typography presents a previously undocumented 'outsider typography' movement
accompanied by insightful commentary from author Toshi Omagari a Monotype typeface designer
himself and screenshots of the type in use. Exhaustively researched this book gathers an
eclectic typography from hit games such as Super Sprint Pac-Man After Burner Marble Madness
Shinobi as well as countless lesserknown gems. The book presents its typefaces on a dynamic
and decorative grid taking reference from high-end type specimens while adding a suitably
playful twist. Unlike print typefaces pixel type often has bold colour 'baked in' to the
characters so Arcade Game Typography looks unlike any other typography book fizzing with life
and colour.