Worlds in Play a map of the «state of play» in digital games research today illustrates the
great variety and extreme contrasts in the landscape cleft by contemporary digital games
research. The chapters in this volume are the work of an international review board of seventy
game-study specialists from fields spanning social sciences arts and humanities to the
physical and applied sciences and technologies. A wellspring of inspiring concepts models
protocols data methods tools critical perspectives and directions for future work Worlds
in Play will support and assist in reading not only within but across fields of play -
disciplinary temporal and geographical - and encourage all of us to widen our focus to
encompass the omni-dimensional phenomenon of «worlds in play.»