Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the
cocos2d iPhone game engine and related tools. It focuses on the process of creating several
games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3
sample games over the course of the book you'll learn key concepts of the cocos2d game engine
and relevant tools like Zwoptex (TextureAtlas) ParticleDesigner (Particle Effects) and
others. The example games are modeled after popular App Store games so that they are relevant
recognizable and immediately fun and inspiring. The games increase in complexity and highlight
common recurring cocos2d beginner questions. As you move along you'll learn about possible
stumbling blocks and how to navigate them successfully. As you move from beginning to advanced
you'll encounter general game programming wisdom tips for performance improvement as well as
pointers to alternative implementations and further reading. It is assumed that the reader has
previous programming knowledge but not necessarily with Objective-C. Related topics such as
Xcode Objective-C the iPhone SDK and OpenGL are only discussed where absolutely necessary.