Physics for Flash Games Animation and Simulations teaches ActionScript programmers how to
incorporate real physics into their Flash animations games user interfaces and simulations.
- Introduces Flash physics in an accurate but approachable way covering what is required to
produce physically realistic simulations (as opposed to animations that look roughly right) -
Packed full of practical examples of how physics can be applied to your own games and
applications - Addresses the diverse needs of game developers animators artists and
e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However no
previous knowledge of physics is required-only some very basic math skills. The authors present
everything from basic principles to advanced concepts so you'll be able to follow the logic
and easily adapt the principles to your own applications. The book builds on your physics
knowledge enabling you to create not only visual effects but also more complex models and
simulations.