Android games programmers now have the power to write games for Android tablets. Beginning
Android Tablet Games Programming explains how to enhance your Android games using the new
tablet interface and the additional screen estate. You'll learn how to bring your programming
skills up to date and into a world where touch screens games physics and artificial
intelligence come together in new and surprising ways. Beginning Android Tablet Games
Programming shows how to quickly and easily set up an Android development environment-in no
time at all you'll be programming away. You'll begin with some simple games using sprites and
choreographed movement. Next you'll learn how to handle user input in the modern age of touch
screens and motion. Along the way you'll discover how to use that extra screen space on a
tablet to provide more relaxed and more interesting user interactions in your games. You'll
learn how to use sound and music for instance to make your application menus more
user-friendly. The Android operating system has recently acquired multicore functionality to
meet the demands of multicore devices now entering the tablet market. With Beginning Android
Tablet Games Programming you'll discover how to harness that new power with your games
programming through more process-demanding and fun techniques including physics modeling rich
game world representation artificial intelligence and multiplayer interactions. Throughout
each chapter of Beginning Android Tablet Games Programming you'll find code that you can add
or adapt to your own games to create the components you want. You can also work up to wrapping
everything together into a complete Mario-type example game. Finally when you have your first
games ready learn how developers have released their games and made a profit. You'll find tips
on how to present your games in the Android andother application markets and a solid approach
to games marketing and monetization.