Winning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and
competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO
League events. The book is a companion title to author James Trobaugh's acclaimed book on
physical robot design Winning Design!. This new book focuses squarely on the programming side
of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for
creating with LEGO MINDSTORMS whether for fun at home or in competition with a team. Winning
LEGO MINDSTORMS Programming sets the stage by emphasizing the importance of up front planning
and thinking about the challenge to be met. Learn to evaluate possible solutions by
sanity-testing their logic before you put the effort into actually writing the code. Then
choose your best option and write the code applying the techniques in this book. Take advantage
of language features such as MyBlocks to enhance reliability and create easy-to-debug code.
Manage your code as you change and improve it so that you can trace what you've done and fall
back if needed. Avoid common programming pitfalls. Work powerfully with teammates to conquer
competition challenges of all types. Provides solid techniques similar to those used by
professional programmers and optimized for the LEGO MINDSTORMS platform. Addresses key tasks
important to competition such as line detection line following squaring of corners motor
stall detection and more. Compliments Winning Design! by tackling the programming side of
competition.