The Cocoa frameworks are some of the most powerful for creating native OS X apps available
today. However for a first-time Mac developer just firing up Xcode 4 and starting to browse
the documentation can be a daunting and frustrating task. The Objective-C class reference
documentation alone would fill thousands of printed pages not to mention all the other
tutorials and guides included with Xcode. Where do you start? Which classes are you going to
need to use? How do you use Xcode and the rest of the tools? Learn Cocoa for the Mac Second
Edition completely revised for OS X Mountain Lion and XCode 4 answers these questions and
more helping you find your way through the jungle of classes tools and new concepts so that
you can get started on the next great OS X app today. Jack Nutting and Peter Clark are your
guides through this forest Jack and Peter have lived here for years and will show you which
boulder to push which vine to chop and which stream to float across in order to make it
through. You will learn not only how to use the components of this rich framework but also
which of them fit together and why. Jack Nutting's approach combining pragmatic
problem-solving with a deep respect for the underlying design philosophies contained within
Cocoa stems from years of experience using these frameworks. Peter Clark will show you which
parts of your app require you to jump in and code a solution and which parts are best served
by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of
components and APIs has never been more thoroughly prepared for your travels. In each chapter
you'll build an app that explores one or more areas of the Cocoa landscape. With Jack's and
Peter's guidance the steep learning curve becomes a pleasurable adventure. There is still much
work for the uninitiated but by the time you're done you will be well onyour way to becoming
a Cocoa master.