Over the past two decades much attention has been given to the new media culture of video
games due to their unique features and pervasive nature among young people. This book
critically examines the role of video games in education arguing that they encourage strategic
thinking planning communicating negotiation skills multi-tasking and group decision-making.
It is also observed that video games promote higher levels of attention and concentration among
players. The book contains multiple perspectives and presents thought-provoking ideas
innovative approaches systemic exploration exemplary and promising efforts and
future-oriented scenarios. The book draws together distinguished researchers educational and
curriculum planners game creators educational and social psychologists and instructional
designers to explore how video games can transform the future of education.