This new - and in its second edition - book captures a comprehensive treatment of intellectual
property law and interactive media. It covers emerging trends such as the international
contexts of games virtual worlds legislative and judicial history and the efforts to balance
public and private interests. It explains procedural issues in connection with various forms of
intellectual property management (copyright patent open source open publishing trademark
trade secrets personal torts - right of publicity privacy defamation - and digital rights
management) and registration.