Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite
manipulations animations and other 2d game development topics. This book covers environment
setup and getting started with a framework that works seamlessly across all browsers. Rapid
Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and
explains the internal working of the framework. You will dive deep into sprites the most
important entity in Cocos2d-JS animation APIs and primitive shapes. You'll also learn about
the Cocos2d-JS UI system to get a head start in 2d game development. Finally you'll discover
the features of Chipmunk (the built-in physics engine) with full examples. What You'll Learn
Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of
the framework Master sprites spritesheets and frame animation Work with the event system in
Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine Who
This Book Is For Beginners looking to develop cross-platform mobile web games with cocos2d-js
developers with intermediate skills on cocos2d-js looking for the reference.