Build your very own 2D physics-based game engine simulation system for rigid body dynamics.
Beginning from scratch in this book you will cover the implementation technologies HTML5 and
JavaScript assemble a simple and yet complete fundamental mathematics support library define
basic rigid body behaviors detect and resolve rigid body collisions and simulate collision
responses after the collisions. In this way by the end of Building a 2D Game Physics Engine
you will have an in-depth understanding of the specific concepts and events implementation
details and actual source code of a physics game engine that is suitable for building 2D games
or templates for any 2D games you can create and can be played across the Internet via popular
web-browsers. What You'll Learn Gain an understanding of 2D game engine physics and how to
utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions
between rigid bodies Resolve interpretations after rigid body collisions Model and implement
rigid body impulse responses Who This Book Is For Game enthusiasts hobbyists and anyone who
is interested in building their own 2D physics game engines but is unsure of how to begin.