Learn how to use the Processing programming language and environment to create Android
applications with ease. This book covers the basics of the Processing language allowing users
to effectively program interactive graphics in 2D and 3D. It also details the application of
these techniques to different types of Android devices (smartphones tablets wearables and
smartwatches). Processing for Android walks you through the steps of taking an initial idea to
a final app. With this book you will be able to write engaging apps with interactive visuals
driven by motion and location information obtained from the device's sensors including health
data from the wearer like step count and heart rate. An advantage of Processing for Android
over more complex programming environments is the ability for users to focus on the
interactions and visual output of their code rather than in the implementation details of the
Android platform. This book goes through a comprehensive series of hand-on projects ranging
from simple sketches to more complex projects involving sensors and integration with larger
apps. It also covers important aspects such as exporting your Processing projects as signed
apps are ready to upload to the Google Play store and be share with the world! What You'll
Learn Write apps and live wallpapers for smartphones and tablets Design and implement
interactive watch faces Create Virtual Reality experiences for Cardboard devices Integrate
Processing sketches into larger apps and Android Studio Export projects as completed apps ready
to distribute through Google Play Store Who This Book Is ForArtists designers students
researchers and hobbyists who are not necessarily Android experts but are looking to write
mobile apps that make creative use of interactive graphics sensor data and virtual reality.