Learn to design and create video games using the Java programming language and the LibGDX
software library. Working through the examples in this book you will create 12 game prototypes
in a variety of popular genres from collection-based and shoot-em-up arcade games to
side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by
LibGDX specialized genres such as card games rhythm games and visual novels are also covered
in this book. Major updates in this edition include chapters covering advanced topics such as
alternative sources of user input procedural content generation and advanced graphics.
Appendices containing examples for game design documentation and a complete JavaDoc style
listing of the extension classes developed in the book have also been added. What You Will
Learn Create 12 complete video game projects Master advanced Java programming concepts
including data structures encapsulation inheritance and algorithms in the context of game
development Gain practical experience with game design topics including user interface design
gameplay balancing and randomized content Integrate third-party components into projects such
as particle effects tilemaps and gamepad controllers Who This Book Is ForThe target audience
has a desire to make video games and an introductory level knowledge of basic Java
programming. In particular the reader need only be familiar with: variables conditional
statements loops and be able to write methods to accomplish simple tasks and classes to store
related data.