Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking
functions as well as using a simple NodeJS server. This book introduces you to the complexities
of network programming and communication where the focus will be on building the game from the
ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before
diving into the essential principles of game design. Following this you will go through an
introductory section on NodeJS where you will learn how to create a server and send and receive
data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer
gaming logic to your server and unlock multiplayer game features such as locating a player
syncing their data and recording their session. What You Will Learn Discover the architecture
of GameMaker Studio 2 Add new features to your game with NodeJS modules Integrate GameMaker
Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functions Who This Book Is
For GameMaker Studio users who want to understand how the networking components of GMS 2 work.
Basic JavaScript knowledge is required.