Expand your basic knowledge of Python and use PyGame to create fast-paced video games with
great graphics and sounds. This second edition shows how you can integrate electronic
components with your games using the build-in general purpose input output (GPIO) pins and some
Python code to create two new games. You'll learn about object-oriented programming (OOP) as
well as design patterns such as model-view-controller (MVC) and finite-state machines (FSMs).
Whether using Windows macOS Linux or a Raspberry Pi you can unleash the power of Python and
PyGame to create great looking games. The book also includes complete code listings and
explanations for Bricks Snake and Invaders-three fully working games. These allow you to get
started in making your own great games and then modify them or build your own exciting titles.
The concepts are further explained using games such as Copycat where the player must
concentrate and repeat the sequence of lights and sounds and Couch Quiz in which PyGame and
electronic components create a quiz game for 2-4 players. What You'll Learn Gain basic
knowledge of Python and employ it for game development Study game projects you can use as
templates such as Bricks Snake and Invaders Work with user-defined functions inheritance
composition and aggregation Implement finite state machines Integrate your game with
electronics using the GPIO pins Who This Book Is For Experienced coders or game developers new
to Python PyGame and Raspberry Pi would find this book helpful. It is also for beginners
interested in getting into game development.