Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the
battle-tested Phaser library you'll go through all the steps to build a small fun playable
web roguelite game. The author will guide you on how to add further features to the game such
as populating the game with enemies adding treasures and so on. You will acquire technical
knowledge about procedural generation and tile-based mapping as well as learn game design
skills such as what makes dungeons fun and how to evoke an emotion in your game. Roguelikes are
very popular with indie developers because of their focus on gameplay over graphics. You'll see
why they appeal to game designers on a budget and discover that they serve as a good platform
to experiment with novel ideas and designs. Along the way you'll cover the increasingly
popular roguelite genre that provides a hyper casual form of the genre that is approachable and
often mobile. After reading this book you'll be ready to create your own roguelikes to dive
deep into procedural generation and also to bring some of the techniques shown here into other
genres and game projects. What You Will Learn Make use of procedural generation for dungeons
mazes monsters and treasure Pick up skills to use Phaser to build games Implement turn-based
mechanics Use tile-based graphics Who This Book Is For Game developers who want to build
something fun and who have at least some prior JavaScript programming experience.