Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This
book starts with installing launching and examining the details of Unreal Engine. Next you
will learn about Blueprints and C++ and how to leverage them. The following chapters talk in
detail about gameplay basic physics and ray-casting for game development in Unreal Engine.
Furthermore you'll create material meshes and textures. The last chapter brings all the
concepts together by building a demo game. By the end of the book you'll be equipped with the
know-how and techniques needed to develop and deploy your very own game in Unreal Engine. What
You Will Learn Discover Blueprints and how to apply them in Unreal Engine 4 Get started with
C++ programming in Unreal Engine 4 Apply the concepts of physics and ray-casting Work with the
Gameplay Framework Who This Book Is For Beginners interested in learning Blueprints visual
scripting and C++ for programming games in Unreal Engine 4 would find this book useful.