Discover how to use the Unity game engine to its full potential for both 3D and 2D game
development—from the basics of scripting to useful tricks in gameplay behavior and animation.
With this problem-solving cookbook you'll get started in two ways: First you'll learn about
the Unity game engine through brief recipes that teach specific features of the software and
scripting systems. Second you'll apply a collection of snippets to address common gameplay
scenarios such as properly keeping score. Using our cookbook format we pinpoint the problem
set out the solution and discuss how to solve your problem in the best and most
straightforward way possible. This book is ideal for beginning to intermediate Unity
developers. You'll find solutions for: 2D and 3D graphics Math physics and character control
Animation and movement Behavior and AI Sound and music Input and gameplay Scripting and user
interface