As the videogame industry has grown up the need for better stories and characters has
dramatically increased yet traditional screenwriting techniques alone cannot equip writers for
the unique challenges of writing stories where the actions and decisions of a diverse range of
players are at the centre of every narrative experience. Game Writing: Narrative Skills for
Videogames was the first book to demystify the emerging field of game writing by identifying
and explaining the skills required for creating videogame narrative. Through the insights and
experiences of professional game writers this revised edition captures a snapshot of the
narrative skills employed in today's game industry and presents them as practical articles
accompanied by exercises for developing the skills discussed. The book carefully explains the
foundations of the craft of game writing detailing all aspects of the process from the basics
of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the
book there is a strong emphasis on the skills developers and publishers expect game writers to
know. This second edition brings the material up to date and adds four new chapters covering
MMOs script formats narrative design for urban games and new ways to think about videogame
narrative as an art form. Suitable for both beginners and experienced writers Game Writing is
the essential guide to all the techniques of game writing. There's no better starting point for
someone wishing to get into this exciting field whether they are new game writers wishing to
hone their skills or screenwriters hoping to transfer their skills to the games industry.