This book lends insight into solving some well-known Al problems using the most efficient
methods by humans and computers. The book discusses the importance of developing
critical-thinking methods and skills and develops a consistent approach toward each problem: a
precise description of a well-known Al problem coupled with an effective graphical
representation discussion of possible approaches to solving each problem identifying and
presenting the best known human solution to each problem evaluation and discussion of the
Human Window aspects for the best solution a playability site where students can exercise the
process of developing their solutions as well as experiencing the best solution code or
pseudo-code implementing the solution algorithm and academic references for each problem. This
book is intended as a companion to any course in computer science or mathematics where there
are interesting problems to solve. Features: addresses Al problems well known to computer
science and mathematics students from a number of perspectives covers classic Al problems such
as Twelve Coins Red Donkey Cryptarithms Rubik's Cube Missionaries Cannibals Knight's Tour
Monty Hall and more includes playability sites where students can exercise the process of
developing their solutions and problem solving methods which may be applied to many problem
situations.