This engaging textbook provides an accessible introduction to coding and the world of
Object-Oriented (OO) programming using Java as the illustrative programming language. Emphasis
is placed on what is most helpful for the first-time coder in order to develop and understand
their knowledge and skills in a way that is relevant and practical. The examples presented in
the text demonstrate how skills in OO programming can be used to create applications and
programs that have real-world value in daily life.Topics and features: presents an overview of
programming and coding a brief history of programming languages and a concise introduction to
programming in Java using BlueJ discusses classes and objects reviews various Java library
objects and packages and introduces the idea of the Application Programming Interface (API)
highlights how OO design forms an essential role in producing a useful solution to a problem
and the importance of the concept of class polymorphism examines what to do when code
encounters an error condition describing the exception handling mechanism and practical
measures in defensive coding investigates the work of arrays and collections with a
particular focus on fixed length arrays the ArrayList HashMap and HashSet describes the
basics of building a Graphical User Interface (GUI) using Swing and the concept of a design
pattern outlines two complete applications from conceptual design to implementation
illustrating the content covered by the rest of the book provides code for all examples and
projects at an associated website. This concise guide is ideal for the novice approaching OO
programming for the first time whether they are a student of computer science embarking on a
one-semester course in this area or someone learning for the purpose of professional
development or self-improvement. The text does not require any prior knowledge of coding
software engineering OO or mathematics.