This book is divided into two parts. The chapters in Part I offer a comprehensive introduction
to the C language and to fundamental programming concepts followed by an explanation of
realtime audio programming including audio synthesis and processing. The chapters in Part II
demonstrate how the object-oriented programming paradigm is useful in the modelling of computer
music instruments each chapter shows a set of instrument components that are paired with key
C++ programming concepts. Ultimately the author discusses the development of a fully-fledged
object-oriented library.Together with its companion volume Computer Music Instruments:
Foundations Design and Development this book provides a comprehensive treatment of
computational instruments for sound and music. It is suitable for advanced undergraduate and
postgraduate students in music and signal processing and for practitioners and researchers.
Some understanding of acoustics and electronic music would behelpful to understand some
applications but it's not strictly necessary to have prior knowledge of audio DSP or
programming while C C++ programmers with no experience of audio may be able to start reading
the chapters that deal with sound and music computing.