This is the first of two comprehensive volumes that provide a thorough and multi-faceted
research into the emerging field of augmented reality games and consider a wide range of its
major issues. These first ever research monographs on augmented reality games have been written
by a team of 70 leading researchers practitioners and artists from 20 countries. In Volume I
the phenomenon of the Pokémon GO game is analysed in theoretical cultural and conceptual
contexts with emphasis on its nature and the educational use of the game in children and
adolescents. Game transfer phenomena motives for playing Pokémon GO players' experiences and
memorable moments social interaction long-term engagement health implications and many other
issues raised by the Pokémon GO game are systematically examined and discussed. Augmented
Reality Games I is essential reading not only for researchers practitioners game developers
and artists but also for students (graduates and undergraduates) and all those interested in
the rapidly developing area of augmented reality games.