This book examines two topics in the context of product design and enabling technologies: User
eXperience (UX) and eXtended Reality (XR). UX regards the ways in which people interact with
the environment and with objects and is considered of primary importance in many contexts. When
developing new products UX must be carefully designed and evaluated directly with the users.
Prototyping is a well-known effective and widely used practice for design evaluation. The
book describes how prototyping based on XR technologies including Virtual Augmented and Mixed
Reality is a suitable approach for testing ideas and products without fully physically
building them. The major benefits which are well explained and demonstrated in this book
consist in allowing users to experience products including their appearance functions and
usability in a digital context that can be easily modified and customized according to the
users' feedback and the context of use. The audience of the book includes graduate students who
wish to learn more about prototyping methods and technologies and product and digital
application designers who can deepen their knowledge on advanced digital technologies for
evaluating the designs of products and experiences.