Gamification for Innovators and Entrepreneurs is about an exciting still emerging superpower.
One that empowers you to use repurpose and create games that will help solve the great
societal and organisational challenges that companies startups and nonprofits are facing today
- games that are explicitly designed and can be iteratively improved to engage stakeholders
facilitate experimentation and actually drive innovation. What makes gamification a superpower
is its use of powerful methods and techniques from diverse disciplines and traditions - like
futures studies user experience agile management design thinking or business design - in a
new action-oriented and engaging framework. Each game world is a safe playful space where
groups are free to experiment in innovative and inclusive forms of collaboration. Gamification
for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts
in the field. It provides a rich collection of materials for innovators entrepreneurs and game
designers that allows you to dive deep into innovation and entrepreneurship into games and
gamification. You can build on 36 gamification design patterns - like dilemma solving
experiential learning innovation markets and storytelling - and use a game design canvas to
create your own innovation games. Or you can customize some of the 70+ games featured in the
book that are already in use by innovators entrepreneurs and professional trainers. Additional
resources are provided for teachers and game facilitators. An easily accessible and
comprehensive overview on gamification and games in the context of innovation and
entrepreneurship Draws on several collaborative research projects involving partners such as
Lego Deutsche Telekom Lufthansa Systems 3M Danske Bank and Nokia Systems. Extensive
experience of the authors in the facilitation of games their role as an enabler of learning
and their potential to facilitate transformation. 36 reusable gamification design patterns a
five-step process and a game design canvas to create one's own innovation games Summaries and
references of more than 70+ customizable games that are already in use by innovators
entrepreneurs and professional trainers Educational materials for teachers trainers and game
facilitators