This book constitutes the refereed proceedings of the Computer Games Workshop CGW 2013 held
in Beijing China in August 2013 in conjunction with the Twenty-third International
Conference on Artificial Intelligence IJCAI 2013. The 9 revised full papers presented were
carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics
related to computer games. They discuss six games that are played by humans in practice: Chess
Domineering Chinese Checkers Go Goofspiel and Tzaar. Moreover there are papers about the
Sliding Tile Puzzle an application namely Cooperative Path-Finding Problems and on general
game playing.