This monograph book is focused on the recent advances in smart multimedia and computer gaming
technologies. The Contributions include:·Smart Gamification and Smart Serious Games.·Fusion of
secure IPsec-based Virtual Private Network mobile computing and rich multimedia
technology.·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game
Approach.·Evaluation of Student Knowledge using an e-Learning Framework.·The iTEC Eduteka.·3D
Virtual Worlds as a Fusion of Immersing Visualizing Recording and Replaying
Technologies.·Fusion of multimedia and mobile technology in audio guides for Museums and
Exhibitions: from Bluetooth Push to Web Pull.The book is directed to researchers students and
software developers working in the areas of education and information technologies.