This volume constitutes the proceedings of the 5th International Conference on Serious Games
Interaction and Simulation held in Novedrate Italy in September 2015.The 16 revised full
papers together with 2 keynote papers were carefully reviewed and selected for inclusion in
this book. They focus on the design development use and application of games for purposes
other than entertainment. As such they cover areas like cognition psychology
technology-enhanced education evaluation and assessment multimedia and information technology
and feature new scientific approaches and results from experiments and real-life applications.