This book is an essential text for researchers and academics seeking the most comprehensive and
up-to-date coverage of all aspects of e-learning and ICT in education. It provides expanded
peer-reviewed content from research presented at the 9th Panhellenic Conference on ICT in
Education. It focuses on providing original research on the most cutting edge e-Learning
technologies including CSCL ICT based learning ICT and instructional design serious games
and game design virtual learning environments robotics in education ubiquitous learning
distance learning digital literacies learning analytics social media in education and
e-assessment.