This book constitutes the refereed proceedings of the Fourth Computer Games Workshop CGW 2015
and the Fourth Workshop on General Intelligence in Game-Playing Agents GIGA 2015 held in
conjunction with the 24th International Conference on Artificial Intelligence IJCAI 2015
Buenos Aires Argentina in July 2015.The 12 revised full papers presented were carefully
reviewed and selected from 27 submissions. The papers address all aspects of artificial
intelligence and computer game playing. They discuss topics such as Monte-Carlo methods
heuristic search board games card games video games perfect and imperfect information games
puzzles and single player games multi-player games combinatorial game theory applications
computational creativity computational game theory evaluation and analysis game design
knowledge representation machine learning multi-agent systems opponent modeling planning
reasoning search.