The core message of this book is: computer games best realise affective interaction. This book
brings together contributions from specialists in affective computing game studies game
artificial intelligence user experience research sensor technology multi-modal interfaces
and psychology that will advance the state-of-the-art in player experience research affect
modelling induction and sensing affect-driven game adaptation and game-based learning and
assessment. In 3 parts the books covers Theory Emotion Modelling and Affect-Driven Adaptation
and Applications. This book will be of interest to researchers and scholars in the fields of
game research affective computing human computer interaction and artificial intelligence.