EAN: 9783319427140

Produktdaten aktualisiert am: 28.01.2025
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This book presents the most up-to-date coverage of procedural content generation (PCG) for games specifically the procedural generation of levels landscapes items rules quests or other types of content. Each chapter explains an algorithm type or domain including fractal methods grammar-based methods search-based and evolutionary methods constraint-based methods and narrative terrain and dungeon generation. The authors are active academic researchers and game developers and the book is appropriate for undergraduate and graduate students of courses on games and creativity game developers who want to learn new methods for content generation and researchers in related areas of artificial intelligence and computational intelligence.

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