This book constitutes the thoroughly refereed post-conference proceedings of the 6th
International Conference on Serious Games Interaction and Simulation SGAMES 2016 held in
Porto Portugal in June 2016. The 19 revised full papers presented together with 2 keynote
papers and an editorial introduction were carefully reviewed and selected from all the
submissions. The papers cover areas like cognition psychology technology-enhanced education
evaluation and assessment multimedia and information technology and feature new scientific
approaches and results from experiments and real-life applications.