There are rhythms of action and response to all human-computer interactions. As we click swipe
tap and sway to their beats these rhythms intersect with the rhythms of our everyday lives.
Perhaps they synchronize perhaps they disrupt each other or maybe they dance together.
Whatever their impact our experience of these rhythms will colour our experience of an
interaction design. In playful interactive applications rhythm is especially crucial because
of the role it performs in building and maintaining the precarious spirit of play. Play
involves movement and this movement has a rhythm that drives the experience. But what is the
character of these rhythms of play and how can they be used in the design of interactive
applications? These questions are the focus of this book.Drawing on traditions of rhythmic
design practice in dance performance music and architecture this book reveals key insights
into practical strategies for designing playful rhythmic experience. With playful experiences
now being incorporated into almost every type of computer application interaction design
practitioners and researchers need to develop a deeper understanding of the specific character
of rhythms within play. Written from a designer's perspective with interviews from leading
creative artists and interaction design practitioners Rhythm Play and Interaction Design will
help practitioners researchers and students understand evaluate and create rhythmic
experiences.