This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques
can be used in and for games. After introductory chapters that explain the background and key
techniques in AI and games the authors explain how to use AI to play games to generate
content for games and to model players. The book will be suitable for undergraduate and
graduate courses in games artificial intelligence design human-computer interaction and
computational intelligence and also for self-study by industrial game developers and
practitioners. The authors have developed a website (http: www.gameaibook.org) that
complements the material covered in the book with up-to-date exercises lecture slides and
reading.