Feminism in Play focuses on women as they are depicted in video games as participants in games
culture and as contributors to the games industry. This volume showcases women's resistance to
the norms of games culture as well as women's play and creative practices both in and around
the games industry. Contributors analyze the interconnections between games and the broader
societal and structural issues impeding the successful inclusion of women in games and games
culture. In offering this framework this volume provides a platform to the silenced and
marginalized offering counter-narratives to the post-racial and post-gendered fantasies that
so often obscure the violent context of production and consumption of games culture.