Taking into account aspects of semantic world models and graph databases Nico Hempe presents
concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles
of the research field of eRobotics. Nico Hempe not only shows how to overcome structural
differences between rendering and simulation frameworks to allow attractive and intuitive
representations of the generated results he also demonstrates ways to enable
rendering-supported simulations. The outcome is an intuitive multi-purpose development tool for
multiple applications ranging from industrial domains over environmental scenarios up to space
robotics.