The number of digital gamers is increasing worldwide but public debates about digital games
commonly focus on questionable game content or problematic gaming behavior. This book offers a
broader ethical perspective on digital game cultures presenting theoretical and empirical work
on the ethical dimensions of the development production and distribution of digital games as
well as issues relating to responsible gaming and the pedagogical use of digital games.
Questions of the communicative-cultural change in game cultures are linked with questions of
media education and media ethics. With such a comprehensive approach the volume promotes
ethical discourse on digital game cultures.