This journal subline serves as a forum for stimulating and disseminating innovative research
ideas theories emerging technologies empirical investigations state-of-the-art methods and
tools in all different genres of edutainment such as game-based learning and serious games
interactive storytelling virtual learning environments VR-based education and related
fields. It covers aspects from educational and game theories human-computer interaction
computer graphics artificial intelligence and systems design. The 24 papers presented in this
11th issue were organized in four parts dealing with: object reconstruction and management
graphics VR AR and applications.