This journal subline serves as a forum for stimulating and disseminating innovative research
ideas theories emerging technologies empirical investigations state-of-the-art methods and
tools in all different genres of edutainment such as game-based learning and serious games
interactive storytelling virtual learning environments VR-based education and related
fields. It covers aspects from educational and game theories human-computer interaction
computer graphics artificial intelligence and systems design. The 25 papers presented in the
13th issue were organized in topical sections named: learning games and visualization virtual
reality and applications 3D graphics technology multimedia computing and others.