Where do computer games »happen«? The articles collected in this pioneering volume explore the
categories of »space« »place« and »territory« featuring in most general theories of space to
lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier
debates on e.g. the narrative nature of games this collection proposes instead that
thorough attention be given to the tension between experienced spaces and narrated places as
well as to the mapping of both of these.