Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena.
At the same time games are in the process of occupying and utilising the real world as a part
of the game. The book provides a combination of theoretical and practical approaches to mixed
reality through the lenses of game studies and pedagogy. These novel approaches invite the
reader to rethink their conceptions of games and mixed reality. They are complemented with
classical analyses of games and applications in educational contexts. In uniting theory and
hands-on approaches the book provides a broad spectrum that facilitates and inspires
interdisciplinary thinking and work.