How to study a media object on the web that is at the same time a documentary a reportage and
a game which combines both fiction and non-fiction elements? Nicole Braida digs into the
discursive and material structures and infrastructures of serious games text-adventures
newsgames interactive maps and data visualizations in which refugees and migrants become the
subject of humanitarian discourse. Although the goal is to arouse empathy towards migrants
these »interactive practices« distinguish who is vulnerable and who is not. It supports the
idea of a »migratory crisis« which the author argues is actually the symptom of a deeper
crisis of the humanitarian system itself.