This book introduces state-of-the-art research on simulation and serious games for education.
The major part of this book is based on selected work presented at the 2014 Asia-Europe
Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences
the Netherlands (Oct 1¿2 2014).It covers three major domains of education applications that
use simulation and serious games: Science Technology Engineering and Mathematics (STEM)
Education Special Needs Education and Humanity and Social Science Education.Researchers and
developers in simulation and serious games for education benefit from this book and it also
offers educators and professionals involved in training insights into the possible applications
of simulation and serious games in various areas.