This book addresses the topic of playable cities which use the 'smartness' of digital cities
to offer their citizens playful events and activities. The contributions presented here examine
various aspects of playable cities including developments in pervasive and urban games the
use of urban data to design games and playful applications architecture design and playability
and mischief and humor in playable cities. The smartness of digital cities can be found in the
sensors and actuators that are embedded in their environment. This smartness allows them to
monitor anticipate and support our activities and increases the efficiency of the cities and
our activities. These urban smart technologies can offer citizens playful interactions with
streets buildings street furniture traffic public art and entertainment large public
displays and public events.