Understand how to combine computer vision and generative art. The book shows how computer
vision methods can be applied to art. The book will start with an introductory chapter on
computer vision and generative art followed by chapters on specific means of producing genre
artworks generatively. The following seven chapters deal with the seven traditional bases for
art education (i.e. elements of art: line value color shape texture form and space)
each will show specifically how machine vision and computer graphic methods can be applied to
that element. The book provides a comprehensive view of combining machine vision and art
some of the code provided has no analogy elsewhere. The book is intended to explain: What
exactly is generative art? What does a generative artist do and know? How does one start
creating generative artwork? What resources are out there to help artists who are not really
programmers or programmers who are not really artist? You Will Find out about
extracting line data from images as well as drawing lines Understand contrast and brightness
enhancements Learn about subtractive color schemes and Munsell color in a practical way
Who Is This Book For Generative artists who don't program well or at all will greatly
appreciate this book. There will be plenty of material for those who do not code including
simple code and an appendix to help them get started.