A dazzling look at modern videogame worlds seen through an architectural lens utilizing maps
diagrams and graphic illustrations to offer new perspectives on the art of virtual world
building. Videogame Atlas presents a journey through twelve well-known videogame worlds via
panoramic maps intricate exploded diagrams and detailed illustrations. The book offers a
playful new way of seeing these beloved virtual worlds using the practices and academic rigour
that underpins real-world architectural theory. Titles such as Minecraft Assassin's Creed
Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed
illustrations of the micro and macro each with supporting commentary and architectural theory.
Taking influence from high-end architectural monographs the book is carefully designed to the
smallest of details and its production is intricately executed. This book printed in five
colours with neon ink throughout is a culmination of Luke and Sandra's work which includes
founding the Videogame Urbanism studio at the Bartlett School of Architecture UCL that
promotes the use of game technologies in architectural education.