A seemingly ordinary high school student. A mysterious summer internship. And a legendary game
designer now dead leaving a dark legacy. The New York Times bestselling author of Night Film
spins a twisted web in this masterful YA psychological thriller. What would you kill for?
When an ad for an internship with the Louisiana Veda Foundation poses this question seemingly
every high school student in the country rushes to apply. Arcadia “Dia” Gannon has been
obsessed with Louisiana Veda the late game designer whose obsessive creations have attained a
cultlike status ever since she and her mom played Disappearing Act—but Dia has never won
anything in her life. So she’s shocked when she’s chosen as an intern along with six other
teenagers from around the world. Little is known about Louisiana Veda. Her game-making empire
Darkly was renowned for its ingenious utterly terrifying toys and games rife with hidden
symbols and secrets. But after Veda’s mysterious death Darkly went bankrupt and production was
discontinued. The remaining games are priced like highly sought-after works of art with the
rarest and most notorious items commanding tens of millions of dollars at auction. Now the
interns are thrust into the enigmatic heart of Louisiana Veda’s operation and Dia immediately
questions everything. Who are these other kids? Why do they all seem to have something to hide?
And why was she really chosen? It soon becomes clear that this summer will be the most twisted
Darkly game of all. As chilling and addictive as one of Louisiana Veda’s complicated and
inventive games Darkly is an intricate labyrinth full of buried clues and hidden connections
created by Marisha Pessl whose dazzling prose and signature powers of imagination will startle
tantalize and delight readers.