SpriteBuilder is the fun and versatile game development environment that is a natural successor
to Cocos2D Cocos3D and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development
experienced game developer and author Steffen Itterheim shows you how to get the most out of
SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own
games. You'll learn SpriteBuilder best practices how to incorporate SpriteBuilder into your
game development workflow and how to use the various features of SpriteBuilder including game
physics scrolling menus and playing audio assets. You'll learn everything from the basics to
advanced topics like visual effects soft-body physics rendering textured polygons and porting
to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D version 3. If
you have a bit of iOS development experience and you want to learn to create imaginative 2D
games Learn SpriteBuilder for iOS Game Development is exactly the book you need.